At 60 frames per second with a 15.7kHz horizontal rate, you get about 262 lines per frame. Subtract the vertical blanking interval and you’re left with roughly 240 visible lines, which is why classic arcade games run at 320x240 or similar resolutions.
Greyscale rendering is deliberate. Gupta et al. (2023, “GlyphNet”) found that greyscale outperforms colour for glyph comparison because extreme contrast preserves edge detail through resize. No image augmentation either: flipping or rotating characters creates unrealistic glyphs.
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BrewDog's 18 franchise bars in the UK and internationally will continue to operate.
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