面对海南自由贸易港即将实施封关运作,习近平总书记叮嘱:“脚要踩在大地上。我们干任何事情都有内在规律。要科学有序安排开放节奏和进度,稳扎稳打、步步为营,力求‘放得活’又‘管得好’。”
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。新收录的资料是该领域的重要参考
What happens when you ask a 2026 coding agent like Claude Code to build a chess engine from scratch (with no plan, no architecture document, no step-by-step guidance) in a language that was never designed for this purpose? Building a chess engine is a non-trivial software engineering challenge: it involves board representation, move generation with dozens of special rules (castling, en passant, promotion), recursive tree search with pruning, evaluation heuristics, as well as a way to assess engine correctness and performance, including Elo rating. Doing it from scratch, with minimal human guidance, is a serious test of what coding agents can do today. Doing it in LaTeX’s macro language, which has no arrays, no functions with return values, no convenient local variables or stack frames, and no built-in support for complex data structures or algorithms? More than that, as far as I can tell, it has never been done before (I could not find any existing TeX chess engine on CTAN, GitHub, or TeX.SE). Yet, the coding agent built a functional chess engine in pure TeX that runs on pdflatex and reaches around 1280 Elo (the level of a casual tournament player). This post dives deep into how this engine, called TeXCCChess, works, the TeX-specific challenges encountered during development. You can play against it in Overleaf (see demo https://youtu.be/ngHMozcyfeY) or your local TeX installation https://youtu.be/Tg4r_bu0ANY, while the source code is available on GitHub https://github.com/acherm/agentic-chessengine-latex-TeXCCChess/,推荐阅读新收录的资料获取更多信息
hyphen_width, _ = hmtx[hyphen]
Perfect, so the original security key is gone and now we only see the JWK for the second security key we created.